It's at the very least a gray area, but you really can't say much more than that. We could even get into conversations about IBM v Compaq too, and again there were and are ways to recreate somethings without it being illegal. Regardless of the fact that the source code may differ the final product does come out to be the same - but again - that is only the case with the proper assets and audio and in all reality someone could literally create replacements for all of those things and you could end up with a final product that has no clearly copyrighted material in it at all.Īll I am saying is it doesn't really matter how much you think this is or isn't legal - the way the team has gone about this has not been blatantly or obviously illegal nor the way they have released it. Compilers create all sorts of optimizations and I would assume some of that may actually be dumped back out into the decompile as it will not possibly be a perfect replica. The only literal thing they are redistributing are the binary numbers and similar logic - but even that may differ some since this is a decompile - not the original source and who really know how it comes back out after the original code was written. They are not even sharing the original variable names of the various functions (beyond coincidence). Where this gets murky is that they are not redistributing the finalized rom, nor any of its assets. Regardless if you have the ability to replicate something for your personal use then that's been fairly well upheld in courts, VCR, VHS, DVRs - it's not illegal to make a copy, but distribution or mass distribution certainly. Of course Nintendo would contend otherwise and at times it is necessary for companies to take things to court just to ensure their copyrights remain valid - regardless of what the judgement or out come may be. It may be a gray area, but you really can't say it is illegal. it would appear they are in the clear and how you obtain image, and audio assets is none of their business. They also DO NOT distribute any of the asset files that are not actual code, so as far as the legalities of it. If someone forks a project or steals code without properly staying within bounds of the license then I imagine it would be pretty easy to get that taken care of - at least on github.Īlso from what I have heard, the original source code of mario 64 was leaked, BUT like what was saying this is a full decompile of the source code and took probably several contributors a VERY long time to go through and cleanup and make it recompile. There wouldn't be much tolerance for any of that behavior on github. people don't throw up compiled code - and among devs it is very frowned upon to either steal code, invalidate licenses or add ads. Yea it is sorta unheard of, getting or decompiling the entire source of a commercial game besides something like Doom, but yea it would be wise to actually follow the links and check things out before attacking someone. On top of that, it has native support for XInput controllers, much like many native PC ports nowadays.Īll in all, Super Mario 64 PC Port is a fantastic port of one of the best genre-defining games of all tiime.LOL ?. For instance, there is proper widescreen support that takes a lot fewer resources than it would on an emulator.īecause this game is now properly on the PC, it has also become a lot easier to mod it with higher resolution texture packs and various other such mods. The entire game was decompiled back in 2019, and this let fans clean up the code and have a 1 to 1 recreation of the original game on to the computer, with some extra features. To be clear, this is a full port of the original game. If you find that your game is running at an incredibly high speed on launch, then you need to set its refresh rate to 60 or 30 Hz. To install Super Mario 64 PC Port, simply run the executable. Recently, fans have ported it over with Super Mario 64 PC Port. Very few 3D platformers have come close even to this day, and it's still regarded as one of the best platformers of all time. It had a ton of momentum-based movement, a diverse moveset that let you find a ton of different ways to get to your destination. When it first released, it completely redefined how 3D platformers should be redefined. Super Mario 64 is one of the most influential platformers of all time.
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